Multiplier climbs. Core blows. Cash out first, or don't.
SENSA / game studio / Poland
Crash, mines and risk games for casino operators. Four work right now.
Multiplier climbs. Core blows. Cash out first, or don't.
Barrels. One is empty. Open the next one or take the chest.
Dig. The grid grows from 3×3 to 6×6. Leave any time.
1 to 10 reels. Every multiplier adds up. Top hit ×5000.
Maths first, then the engine, then everything you see.
Zero live operators so far. First wave is open.
Printed on every game with finished maths. Barilo has a simulator next to it.
Seed hash goes out before the round. The client decides nothing.
It's a game. Call it a game.
Round fixed before it starts. Server keeps the clock. One wallet contract for every game. Integrate once, get all four.
the client is never trusted. neither am I.Every game shares one launch flow and one wallet contract. Game two costs you nothing extra.
Bets and wins go through your wallet.
Every game runs on demo money for your lobby and your QA team.
AmpRush runs at 96%. 94, 92 or 88% is an operator setting, not a separate version.
Barilo 9, PULSE 8, Mines Rise 4, AmpRush 1.
Game sheet, maths and promo art when you ask, not next quarter.
We plug in through RGS and aggregator partners. Already work with one? Tell us which.
Operator, aggregator or RGS? Send us your markets. We reply with the game sheet, the maths and demo links, usually the same day. A human reads this inbox.